Susi Gutsche
about
Susi Gutsche is a research-driven artist with a background in Social Design – Arts as Urban Innovation, humanities, and scientific laboratory work. She participated in archaeological excavations, worked in clinical research settings, and collaborated with research institutions, integrating scientific methods into her artistic experiments.
Her work explores the intersection of art and everyday life, routines, and their aesthetics, addressing societal and environmental processes (in urban contexts). Through an experimental approach, she engages with multiple media, combining video, photography, participatory actions, unconventional materials and technologies. Currently she is especially interested in visual ruptures and non-smooth aesthetics.
Portfolio & cv

cv
education
2021 MA Social Design – Arts as Urban Innovation (with distinction), University of applied Arts Vienna,
Thesis and short film: Invasive Gardening
2018 BA Art History (EC Classical Archaeology), University of Vienna,
Thesis I: Sarkis Zabunyan’s Respiro. Transnationalism and Diaspora as Home, Thesis II: Codex 543. Die Schriften des Nerses IV. Shnorhali
Awards&Grants
2025/2026 BMWKMS Startstipendium Medienkunst + Mentoring
2024 BMEIA Österrichisches Kulturforum Ottawa
2022 S+T+ARTS EU Fellowship, Sub-Grant SONY CSL and Residency at MAXXI – Museo nazionale delle arti del XXI secolo, Roma, Italia
Project TRACEWASTE within theproject “Repairing the Present” from the European Commission’s Directorate-General for Communications Networks, Content and Technology under grant agreement LC01641664
2023 S+T+ARTS Prize 2023 Nomination, TRACEWASTE project
Membership IG Bildende Kunst, KMAA Korea Media Art Association
exhibitions
2025 Prague City Data Conference, ARCHA+ | Interactive audio-visual Installation
2024 Korea Media Arts Association, Algorithm, Life Saving Lomaro, Sannam-ro, Paju-sio, Gyeonggido | Soundscape and Screening
2024 SAW-Centre, Digital Arts Resource Centre and Gallery, SCI Art Festival
Ottawa, Canada | Interactive audio-visual Installation
2024 Gwangyang, South Korea, Yedam Warehouse, 8637 from light,
Gwangyang-Linz Media Arts Exchange, comissioned by Ars Electronica Export | Interactive audio-visual Installation
2022 MAXXI – National Museum of 21st Century Art, RE:WILD, | TRACEWASTE
Audio-visual mixed media Installation, interactive Interface, Animation and Video work, 3 channel soundscape,
2022 Maker Faire Rome SONY CSL Area | Presentation Interactive Interface, Screening
2021 Angewandte Festival, Graduation show | Invasive Gardening, Screening
2021 Brick Bohamians a Community | participant in: A time based Performance Project by Ryan Mitchell (Saint Genet), log durational participation
2020 Angewandte Festival | Abstand, Screening retrospective, 24h video-performance
2020 Social Design Studio, Rethink Grocery | Material Schwein, Viewing Gelatine Sculptures
2019 Urbanize Festival | editorial contribution and participation in wandering exhibition, Social Design Studio, common copyright
Panels&presentations
2025 Prague City Data Conference, ARCHA+ | Art Mediation and Presentation through Interactive audio-visual Installation
2024 Seoul womens university Sungshin Women`s University, Seongbukgu, Seoul invited by Jeongju Jeong | Lecture on Art, Science, Technology and Society on the case study tracewaste project
2024 SCI_ART Symposium, Alma Duncan Salon, Ottawa Art Gallery, Canada, Impulse Talk: Waste, Artistic Strategies and Policy making
Panel: Climate Rebels: Artists on the Frontlines of Change | Impulse Talk and Panel discussion
2024 Forum Media Arts Exchange South Korea, Jeonnam Museum of Art together with Dae Hyung Lee, Gwang-hoon Kim, Jin-seok Seo, Jiho Lee, Jong-ok Baek, Young-hoon Na, Hong-ju Shin, In-ho Cho, Heo-kyung Kim | Talk and Panel discussion
Artsformation/MOOC/Coursera | Educational Video and Interview about Art as Mediator in the Frameworks of Policy Making
2022 Artsformation, Art and the Digital Transformation, Socially engaged Art and policy making | Project Presentation online
2022 Municipio Roma, Commissione Urbanistica, Ambiente e ciclo dei rifiuti | Project Presentation and discussion online
2022 MAXXI – National Museum of 21st Century Art, Repairing the Present : REWILD | press briefing
2022 Centro Fermi, SONY CSL, Rome, Repairing the Present Residency, European Comission, RE:WILD, TRACEWASTE | Public Presentation and discussion
2021|2022 University of Applied Arts Vienna | Presenting the #ofthedead project with my partners Dimitrije Andrijevic and Eugenia Kozlova in the framing of Anna Vasof’s social media class
2021 Social Design Summer School, Rothneusiedl, Zukunftshof | Teaching Social Design students one day artistic methodologies, strollology and action research
Additional Projects in progress
tbc: 2025/2026 in preparation: Einzeln Gemeinsam: Kollektive Kunst
2024- ongoing: Essigsäurebakterien (working title)
2024-ongoing: Insect sucker
2023: There is something in the AIR
2023-ongoing: They haven´t perfected the hands yet
2019 Schwammige Strukturenselection press coverage & publication
press & Publication selection
for more interviews and Korean national television coverage contact me
Artsformation/MOOC/Coursera please request video
Il Tempo
(daily newspaper Rome) Interview with Claudio Marincola PRINT Il Tempo 15.11.2022
http://romacapitale.telpress.it/html/viewTextByEmail.php?f=1&l=1&s=TEMPO+ROMA&x=2022/11/15/2022111502243401528.XML&c=677&n=news20221114
Il fatto Quotidiano
Interview by VINCENZO BISBIGLIA https://www.ilfattoquotidiano.it/in-edicola/articoli/2022/10/15/artista-pedina-i-rifiuti-di-roma-con-il-gps-cosi-la-monnezza-capitale-ha-invaso-litalia/6839504/ PRINT il Fatto Quotidiano 15.10.2022 (daily newspaper) ilfattoquotidiano.it-Artista pedina i rifiuti di Roma con il Gps così la monnezza capitale ha invaso lItalia.pdf
https://starts.eu/what-we-do/regional-centers/repairing-the-present-exhibitions/
https://www.ilgiornale.it/news/roma/23mila-chilometri-percorsi-dai-rifiuti-romani-2085476.html
https://oe1.orf.at/programm/20221221/702383/Der-Weg-des-Abfalls
https://www.maxxi.art/wp-content/uploads/2022/09/REWILD_brochure_low.pdf
https://www.maxxi.art/en/events/repairing-the-present-rewild
https://noemalab.eu/memo/events/starts-live-artists-repairing-the-present
Social Design Reader #7,8 http://socialdesign.ac.at/publications/fanzine-no-7
http://socialdesign.ac.at/projects/coronity-radio
https://archiv.angewandtefestival.at/diploma/invasive-gardening
http://socialdesign.ac.at/projects/abstand
http://socialdesign.ac.at/projects/invasive-gardening
https://www.dieangewandte.at/angewandte_festival_2020
https://www.dieangewandte.at/aktuell/ausstellungen/ausstellungen_detail?artikel_id=1615808494845
https://starts.eu/what-we-do/residences/repairing-the-present/
https://www.maxxi.art/en/events/repairing-the-present-rewild/
digital Testaccio
Since the beginning of human activitiy, waste has been a source of information. Culturally and environmentally. The project draws parallels between ancient and contemporary waste: Roman amphora shards from Monte Testaccio (monte dei cocci), an ancient dump of broken olive oil vessels, are entangled with today’s plastic waste data. Visualized data streams overlap with ancient ceramic scatter patterns; digital waste islands become archaeological profiles. 2000 years of waste history should be tangible in one space.
digital testaccio – in progress: 2025
Democracy Through Waste: Plastic fragments become contemporary ostraka. Contemporary voices are scratched on waste, just as ancient Athenians inscribed names on ceramic sherds, to vote for banishment. Each voice leaves a physical trace, creating a participatory archive navigating between ancient voting practices and contemporary environmental democracy.
The project idea evolves from an early stage research line of the project TRACEWASTE (2022) into a multi-layered artistic exploration connecting archaeological artifacts with digital traces, bridging ancient waste cultures with contemporary democracy and health issues. The project should create a “future archaeology”, a space where we experience how today’s decisions become tomorrow’s archaeological layers.

Health and Cultural Memory: Finds from Roman latrines in Vindobona (Vienna) with documented fleas and larvae connect with today’s microplastic analyses because both document invisible health risks in everyday objects. Ancient ceramic fragments are being repurposed and re-connected. Visual Archaeology: Ancient drawing aesthetics inspire contemporary data visualization; waste distribution patterns become archaeological maps.
The ongoing research project received funding in the framework of the “Startstipendium Medienkunst” from the Federal Ministry for Housing, Arts, Culture, Media and Sport Republic of Austria




laten(t)cy
Laten(t)cy – in progress: 2025
With a speculative visual decoding approach to future evolution of different species of aspergillus, the project questions the notion of lethal beauty, both latent and with ever decreasing latency. The power of AI through image generation and pattern processing will be addressed presented twofold: as a positive new tool enabling rapid developments in human medicine, but also as potential threat that can lead to breaking changes. Viewed from a dystopian angle, AI hallucinations can also have novel artifical models come up with new lethal species, leading to ultimate chaos for humanity. When already (natural) climate change contributes heavily to growth of new organisms and unknown pathogens, how will different species of artificial aspergillus look like?
We selected 40 representative scientific images of different species from the aspergillus family from medical databases to train our own task-specific image generation model. We aim to provide a case study on the aesthetics that can be produced with specialised, artificially restricted models leading to speculation about possible future types of aspergillus.

aspergillus
Aspergillus is a large genus of several hundred mold species found worldwide, with some causing fungal infections (aspergillosis) in humans and plants, particularly A. fumigatus and A. flavus. Other species have important commercial applications, including A. oryzae and A. sojae in Asian food fermentation (sake, soy sauce), and A. niger in chemical production.
Some species serve dual roles, being both industrially useful and potential pathogens.




tracewaste
© Musacchio, Ianniello, Pasqualini & Fucilla, courtesy Fondazione MAXXI
TRACEWASTE 2022
The project TRACEWASTE observes and visualizes garbage movements from a citizen’s perspective to explore future urban life in the context of waste management. It tracks discarded objects using geolocation methods, providing insights into waste whereabouts, transport durations, distances, and emissions. IoT devices (0G) in a low power wide area network track various types of waste across Italy, with a special focus on textiles and plastics. Monitoring rubbish collection vehicles within Rome additionally captures urban waste collection dynamics. The interactive audio-visual installation, resembling an island of waste, challenges waste disposal culture, triggering discussion on global waste challenges. An interactive interface visualizes garbage routes, allowing hands-on exploration through a touch screen. The soundscape incorporates electromagnetic emissions from tracking devices and recordings of rubbish trucks, and urban waste sounds. The non-linear interaction between installation and viewers creates a unique experience. We are living in the era of trash, what will the future look like?



The Installation serves as an interactive hands-on Art-Science mediation and communication piece. Easy accessible to experience in the form of walking on and within the installation, and inclusive.
In collaboration with: Assistance/Design: Dimitrije Andrijević, Sound Design: Sebastian Scholz, Coding: Max Pellert, Technology partnership: Paul Pinault. Supported by SONY CSL: Vittorio Loreto, Alessandro Londei, Matteo Bruno in the framework of the artist residency “Big Data and the City”. The project has received funding in the framework of the European S+T+ARTS initiative, project “Repairing the Present” from the European Commission’s Directorate-General for Communications Networks, Content and Technology under grant agreement LC01641664 and was co-hosted by SONY Computer Science Laboratories.


















invasive gardening
invasive Gardening 2021
A project about Viennese Allotment Gardens. In the framework of the project a theoretical article has been written, evaluating the status quo of viennese allotments using public data and interviews done during the research process, in order to initiate participative moments and establish a manifesto. The outcome of the project is a 8.45’ experimental video, a “dystopia of the present”
Through the 360° perspective of a robotic lawnmower, the viewer explores a viennese allotment garden. A voice-over articulates the viennese allotment garden law. The research-based short documentation concentrates on the loss of Biodiversity in private gardens due to ‘invasive gardening’. The viewer observes and accompanies the mowing robot on its daily routine. Questions about common use of green space in urban contexts are raised. Should there be a Right to Green in cities for all? Is the detached house with a green strip instead of a garden in cities not an outdated concept?











Adieu mein F42.1 <3



#ofthedead
#ofthedead 2020
“Who controls the past controls the future: who controls the present controls the past.” George Orwell, 1984, Chapter 3,
A collaborative project by Dimitrije Andrijevic, Susi Gutsche and Evgeniia Kozlova about Death Announcements on Social Media, especially focusing on the content and aesthetics of Death Announcements on Instagram. The outcome of the project is a illustrated book that tells stories about deceased persons using hashtags as narrative tools. The book was presented as a reading performance in the Social Design Studio.
The project opens a discussion and reflects on immortality, privacy after death, digital heritage and the property and future of memory. What is the future archive of our memories and remembrance? Do we need to discuss the digital will? Who owns our memories or digital legacy? Corporates like Meta?


This illustrated book is an observation on death announcements on social media. It examines forms of mourning on social media by focusing on death announcements that are posted on the social network services Instagram and Facebook. Most of the posts under exploration are published by the accounts belonging to dead persons and from accounts related to the deceased. The book is recreating the images of the posts with abstract sketches and lists related hashtags of every entry. Our artistic survey aims to trigger a broad discussion of the phenomenon of how we talk about death on social media.
The way that death announcements happen online trigger plenty of new effects, such as:
– influences the identity of the deceased person
– shapes temporary memory
– tells a lot about the living person that is posting
– reveals a new way of community mourning
– the emotions are expressed in a new language (emojis, hashtags, etc.) – death announcements in social media get out of control with sometimes severe results
©images: Dimitrije Andrijevic, Susi Gutsche, Evgeniia Kozlova




Abstand
abstand 2020
An Abstand is defined from a specific point to another specific point. Abstand is a major aspect of daily living. There is an Abstand that you keep in public space, an Abstand to interact with people. Especially within a pandemic we are all keeping a greater Abstand than we are used to. As we see it, Abstand is the absence of (the social) touch.
Abstand is a collaborative 24h performance-video project, that reflects on isolation, realised by Dimitrije Andrijevic, Charlotte Heller and Susi Gutsche. Each team member built a capsule, a tiny room and lived in/locked themselves in this capsule for 24h at the same time. Separated from each other but connected mentally by doing the same thing at the same time for 24h, we documented this performance via our laptop cameras, that monitored us the whole day. The result, a 3 channel Video Installation with sound, to be screened at 3 different locations in the city, simultaneously. ©images and videos: Dimitrije Andrijevic, Charlotte Heller, Susi Gutsche



We wanted to reflect on the current times of self-isolation in the form of an experimental film by making the Abstand between us as big as possible. For this purpose, each of us built their own isolation capsules – a room within a room, to live there for 24 hours, every single movement captured by our laptop cameras. We chose this medium because it is currently the dominant way of communication. We are showing how our rooms have become our capsules, metaphorically and literally, using this installation to both bridge and realise the distance between us. We came to the conclusion that in the current situation, it does not really matter if we are apart only a few miles or on completely different planets, it just all feels the same.

material schwein
Material schwein 2019
“Rethink Grocery” Exhibition Social Design Studio. Casted sculptures out of pork waste, reproducing and breeding pigs out of gelatine. Circularity of pigs out of pork waste.
12 different development stages of artificially grown pork pigs in petri dishes.


Material Schwein is putting the focus on the material gelatine that is produced mainly out of pork “waste” from industrial slaughterhouses. Gelatine can be found in a wide range of everyday products, especially in sweets. This project tries to reflect on the reduction of pigs to materials of human consumption. By investigating the material gelatine, a new hybrid pig breed (lidl1) emerges.
Different stages of development of this breed can be observed.

